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UIBloom

Post-processing bloom effect exposed by the Java runtime.

Create in the Editor​

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIBloom component.

How to Use​

  1. Get the component with myObject.findComponent(UIBloom.class).
  2. Read or write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example​

SpatialObject myObject = /* your object */;
UIBloom comp = myObject.findComponent(UIBloom.class);
if (comp != null) {
// set the intensity value:
comp.intensity = 1f;
// read the intensity value:
float intensityValue = comp.intensity;

// set the threshold value:
comp.threshold = 1f;
// read the threshold value:
float thresholdValue = comp.threshold;

// set the blurRadius value:
comp.blurRadius = 1f;
// read the blurRadius value:
float blurRadiusValue = comp.blurRadius;

// set the quality value:
comp.quality = UIBloom.Quality.LOW;
// read the quality value:
Quality qualityValue = comp.quality;

}