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UITouchTrigger

Low-level touch listener that exposes pressed/down/up states for custom UI logic.

Create in the Editor​

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UITouchTrigger component.

How to Use​

  1. Get the component with myObject.findComponent(UITouchTrigger.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example​

SpatialObject myObject = /* your object */;
UITouchTrigger comp = myObject.findComponent(UITouchTrigger.class);
if (comp != null) {
// read the selectedTouch value:
Touch selectedTouchValue = comp.selectedTouch;

}