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UIRotateImage

Renders an image with rotation around its center for dials, needles, and spinners.

Create in the Editor​

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIRotateImage component.

How to Use​

  1. Get the component with myObject.findComponent(UIRotateImage.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example​

SpatialObject myObject = /* your object */;
UIRotateImage comp = myObject.findComponent(UIRotateImage.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// set the angle value:
comp.angle = 1f;
// read the angle value:
float angleValue = comp.angle;

// set the texture value:
comp.texture = tex;
// read the texture value:
Texture textureValue = comp.texture;

}