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UIPostVignette

Post-processing vignette effect exposed by the Java runtime.

Create in the Editor​

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIPostVignette component.

How to Use​

  1. Get the component with myObject.findComponent(UIPostVignette.class).
  2. Read or write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example​

SpatialObject myObject = /* your object */;
UIPostVignette comp = myObject.findComponent(UIPostVignette.class);
if (comp != null) {
// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;

// set the feather value:
comp.feather = 1f;
// read the feather value:
float featherValue = comp.feather;

// set the midPoint value:
comp.midPoint = 1f;
// read the midPoint value:
float midPointValue = comp.midPoint;

// set the roundness value:
comp.roundness = 1f;
// read the roundness value:
float roundnessValue = comp.roundness;

}