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UISlideBar

UI slider bar component exposed by the Java runtime.

Create in the Editor​

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UISlideBar component.

How to Use​

  1. Get the component with myObject.findComponent(UISlideBar.class).
  2. Read or write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example​

SpatialObject myObject = /* your object */;
UISlideBar comp = myObject.findComponent(UISlideBar.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// set the backgroundColor value:
comp.backgroundColor = new Color(255, 255, 255, 255);
// read the backgroundColor value:
Color backgroundColorValue = comp.backgroundColor;

// set the backgroundTexture value:
comp.backgroundTexture = tex;
// read the backgroundTexture value:
Texture backgroundTextureValue = comp.backgroundTexture;

// set the border value:
comp.border = 1f;
// read the border value:
float borderValue = comp.border;

// set the handlerColor value:
comp.handlerColor = new Color(255, 255, 255, 255);
// read the handlerColor value:
Color handlerColorValue = comp.handlerColor;

// set the handlerTexture value:
comp.handlerTexture = tex;
// read the handlerTexture value:
Texture handlerTextureValue = comp.handlerTexture;

// set the jRPaddingBottom value:
comp.jRPaddingBottom = 1;
// read the jRPaddingBottom value:
int jRPaddingBottomValue = comp.jRPaddingBottom;

// set the jRPaddingLeft value:
comp.jRPaddingLeft = 1;
// read the jRPaddingLeft value:
int jRPaddingLeftValue = comp.jRPaddingLeft;

// set the jRPaddingRight value:
comp.jRPaddingRight = 1;
// read the jRPaddingRight value:
int jRPaddingRightValue = comp.jRPaddingRight;

// set the jRPaddingTop value:
comp.jRPaddingTop = 1;
// read the jRPaddingTop value:
int jRPaddingTopValue = comp.jRPaddingTop;

// set the orientation value:
comp.orientation = UISlideBar.Orientation.Vertical;
// read the orientation value:
UISlideBar.Orientation orientationValue = comp.orientation;

// set the value value:
comp.value = 1f;
// read the value value:
float valueValue = comp.value;

}