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UIDrivingWheel

Steering wheel control that outputs a continuous axis based on rotation.

Create in the Editor​

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIDrivingWheel component.

How to Use​

  1. Get the component with myObject.findComponent(UIDrivingWheel.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example​

SpatialObject myObject = /* your object */;
UIDrivingWheel comp = myObject.findComponent(UIDrivingWheel.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// read the value value:
float valueValue = comp.value;
// read the angle value:
float angleValue = comp.angle;

// set the lerp value:
comp.lerp = 1f;
// read the lerp value:
float lerpValue = comp.lerp;

// set the maxAngle value:
comp.maxAngle = 1f;
// read the maxAngle value:
float maxAngleValue = comp.maxAngle;
// read the pressed value:
boolean pressedValue = comp.pressed;
// read the down value:
boolean downValue = comp.down;
// read the up value:
boolean upValue = comp.up;

// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;

// set the texture value:
comp.texture = tex;
// read the texture value:
Texture textureValue = comp.texture;

}